COIN-OP

2018 — 2021 · Hybrid

Systems Designer

Pixelforge Studio

Pixelforge Studio

Placeholder summary — designing the interlocking crafting, economy and progression systems for a survival-crafting title that shipped across PC and console.

What I did

  • Design crafting trees and resource economy
  • Tune progression curves and difficulty
  • Prototype systems in-engine
  • Document systems for the wider team

Tools

  • Unreal
  • Blueprints
  • Machinations
  • Excel
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