2018 — 2021 · Hybrid
Systems Designer
Pixelforge Studio

Placeholder summary — designing the interlocking crafting, economy and progression systems for a survival-crafting title that shipped across PC and console.
What I did
- ►Design crafting trees and resource economy
- ►Tune progression curves and difficulty
- ►Prototype systems in-engine
- ►Document systems for the wider team
Tools
- Unreal
- Blueprints
- Machinations
- Excel