COIN-OP

2015 — 2018 · On-site

Level Designer

Byte Collective

Byte Collective

Placeholder summary — building levels and puzzles for an indie platformer, taking spaces from grey-box blockouts through to final art hand-off.

What I did

  • Block out and iterate on levels
  • Design puzzles and difficulty ramps
  • Script events and scripted set-pieces
  • Collaborate with artists on hand-off

Tools

  • Godot
  • GDScript
  • Tiled
  • Aseprite
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