2015 — 2018 · On-site
Level Designer
Byte Collective

Placeholder summary — building levels and puzzles for an indie platformer, taking spaces from grey-box blockouts through to final art hand-off.
What I did
- ►Block out and iterate on levels
- ►Design puzzles and difficulty ramps
- ►Script events and scripted set-pieces
- ►Collaborate with artists on hand-off
Tools
- Godot
- GDScript
- Tiled
- Aseprite