2021 — Present · Remote
Lead Game Designer
Nova Arcade (Freelance)

Placeholder summary — leading design on a flagship roguelike, owning the core loop and the progression systems that turn a good run into a great story.
What I did
- ►Own the core gameplay loop and moment-to-moment feel
- ►Design enemies, bosses and encounter pacing
- ►Balance meta-progression and unlock economy
- ►Run playtests and turn feedback into changes
Tools
- Unity
- C#
- Ink
- Miro